DARK
7Infernity General
Archetype:
Infernity
ATK:
2700
DEF:
1500
View:
3346
If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.
Infernity General — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 60 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Infernity General's power is its graveyard-only conversion: with an empty hand it banishes itself from the Graveyard to Special Summon up to two Level 3 or lower Infernity monsters from the Graveyard, though they are negated. That is a real two-body return from a zone that is otherwise dead, and the 135/135 deck presence and 100% combo appearance confirm it is a live, practical piece in this archetype. The ATK 2700 and Level 7 body earn nothing: the card is not a field body and is spent as a cost, so the score rests on conversion and accessibility, not stats. Deck presence is confirmed by inclusion, not by intrinsic strength (guardrail 3), and the zero starter/material/payoff counts in combos keep combo conversion moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Live from the Graveyard once the hand is empty, which the handless Infernity plan aims for; appears in 135 of 135 decks and 4 of 4 combos, but no starter or searched counts were recorded (observed/inferred). |
| Combo & Conversion | 60 | Text converts one GY card into two negated Level 3 or lower bodies, and boards containing it show a power index of 100 with 3–4 end monsters, though the card's own role counts are all zero (observed/inferred). |
| Resource Economy | 65 | Banishing itself as a cost to bring back two bodies is a GY refuel-style net gain of one body; no search or draw is printed in the evidence (verified text/inferred). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap effect; its only effect is a Special Summon from the Graveyard (verified text). |
| Material Utility | 35 | Its own Level 7 body is never on the field, since it is spent as a cost. The two revived Level 3 monsters are negated, which still leaves them as Level 3 material bodies (inferred). |
| Resilience & Flexibility | 50 | Works from the Graveyard, which on-field negations cannot touch, but it depends on an empty hand and has no backup route in the evidence (inferred). |
| Deck-Building Efficiency | 60 | Single-copy plays (avg 1.21 copies per deck), no garnet or lock recorded, and it fits the archetype's handless plan; the empty-hand condition is the main cost (observed/verified). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable Graveyard-only conversion into two bodies
- Present in every sampled Infernity deck (135/135) and every sampled combo (4/4)
- Inexpensive to run (single copy, no garnet or lock recorded)
Weaknesses
- Requires an empty hand, so it fails in hand-heavy spots
- Revived monsters are negated, so their effects are lost
- Combo role counts are all zero, so its function in boards is only partly confirmed
- Its own body is never a field presence
Best use
Graveyard extender that revives two Level 3 or lower Infernity bodies on an empty hand. Decks: Infernity (archetype IDs 813, 42, 1270). Suggested copies: 1.
Evidence & gaps
- Verified: Effect: if no cards in hand, banish from the Graveyard to Special Summon up to two Level 3 or lower Infernity monsters from the Graveyard, negated; Present in 135 of 135 decks with 1.21 average copies
- Observed: Appears in 4 of 4 recorded combos; power index 100; Inclusion 100% in the Infernity archetype in usage statistics; Top-card rank 100 in duel-links
- Inferred: Graveyard-only activation is hard to shut down with on-field negation; Revived negated Level 3 monsters still work as material bodies
- Data gaps: No banlist token; assumed 3 copies (unlimited) Combo role counts (starter/searched/material/payoff) are all zero, so the card's combo function rests on text plus examples Only one guide mention and a Duel Links-focused snippet No rulings or once-per-turn wording in the evidence No counter or hate evidence in the pack






