Infernity General
DARK 7

Infernity General

  • Archetype:
  • Infernity

  • ATK:
  • 2700

  • DEF:
  • 1500

  • View:
  • 3346




If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
58± 6/ 100
Power Score
Intrinsic 55
Deck 60

Infernity General — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 60 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Infernity General's power is its graveyard-only conversion: with an empty hand it banishes itself from the Graveyard to Special Summon up to two Level 3 or lower Infernity monsters from the Graveyard, though they are negated. That is a real two-body return from a zone that is otherwise dead, and the 135/135 deck presence and 100% combo appearance confirm it is a live, practical piece in this archetype. The ATK 2700 and Level 7 body earn nothing: the card is not a field body and is spent as a cost, so the score rests on conversion and accessibility, not stats. Deck presence is confirmed by inclusion, not by intrinsic strength (guardrail 3), and the zero starter/material/payoff counts in combos keep combo conversion moderate.

Axis scores

Axis Score Evidence
Accessibility 68 Live from the Graveyard once the hand is empty, which the handless Infernity plan aims for; appears in 135 of 135 decks and 4 of 4 combos, but no starter or searched counts were recorded (observed/inferred).
Combo & Conversion 60 Text converts one GY card into two negated Level 3 or lower bodies, and boards containing it show a power index of 100 with 3–4 end monsters, though the card's own role counts are all zero (observed/inferred).
Resource Economy 65 Banishing itself as a cost to bring back two bodies is a GY refuel-style net gain of one body; no search or draw is printed in the evidence (verified text/inferred).
Effect & Interaction 10 No negation, removal, or hand-trap effect; its only effect is a Special Summon from the Graveyard (verified text).
Material Utility 35 Its own Level 7 body is never on the field, since it is spent as a cost. The two revived Level 3 monsters are negated, which still leaves them as Level 3 material bodies (inferred).
Resilience & Flexibility 50 Works from the Graveyard, which on-field negations cannot touch, but it depends on an empty hand and has no backup route in the evidence (inferred).
Deck-Building Efficiency 60 Single-copy plays (avg 1.21 copies per deck), no garnet or lock recorded, and it fits the archetype's handless plan; the empty-hand condition is the main cost (observed/verified).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable Graveyard-only conversion into two bodies
  • Present in every sampled Infernity deck (135/135) and every sampled combo (4/4)
  • Inexpensive to run (single copy, no garnet or lock recorded)

Weaknesses

  • Requires an empty hand, so it fails in hand-heavy spots
  • Revived monsters are negated, so their effects are lost
  • Combo role counts are all zero, so its function in boards is only partly confirmed
  • Its own body is never a field presence

Best use

Graveyard extender that revives two Level 3 or lower Infernity bodies on an empty hand. Decks: Infernity (archetype IDs 813, 42, 1270). Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: if no cards in hand, banish from the Graveyard to Special Summon up to two Level 3 or lower Infernity monsters from the Graveyard, negated; Present in 135 of 135 decks with 1.21 average copies
  • Observed: Appears in 4 of 4 recorded combos; power index 100; Inclusion 100% in the Infernity archetype in usage statistics; Top-card rank 100 in duel-links
  • Inferred: Graveyard-only activation is hard to shut down with on-field negation; Revived negated Level 3 monsters still work as material bodies
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Combo role counts (starter/searched/material/payoff) are all zero, so the card's combo function rests on text plus examples Only one guide mention and a Duel Links-focused snippet No rulings or once-per-turn wording in the evidence No counter or hate evidence in the pack











https://metaduelist.com/
Top